/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "AdhocStatement.h"
#include "MySQLConnection.h"

/*! Basic, ad-hoc queries. */
BasicStatementTask::BasicStatementTask(const char* sql) : m_has_result(false)
{
    m_sql = strdup(sql);
}

BasicStatementTask::BasicStatementTask(const char* sql, QueryResultFuture result) : m_has_result(true), m_result(result)
{
    m_sql = strdup(sql);
}

BasicStatementTask::~BasicStatementTask()
{
    free((void*)m_sql);
}

bool BasicStatementTask::Execute()
{
    if (m_has_result)
    {
        ResultSet* result = m_conn->Query(m_sql);
        if (!result || !result->GetRowCount())
        {
            m_result.set(QueryResult(NULL));
            return false;
        }
        result->NextRow();
        m_result.set(QueryResult(result));
        return true;
    }

    return m_conn->Execute(m_sql);
}
